Sessions

Public VA  PG

FINAL FANTASY XIV Animation Work Flow
-Escaping from the Assembly Line to a Brave, New World of Creativity

Date  
September 2 (Thu) 11:20 - 12:20
Format  
Session (60min.)
Expected Skill

Anyone with experience in character animation.

Ideas Take Away

Learning which parts of the Tools need to be relied upon when producing animation.
Then, using that knowledge to conceive an optimal work flow.

We will show one example of how the Lead animator and technical artists handled, created, and provided effects for the overwhelming amount of character animation required for FFXIV.

- Intro
Project overview
Section goals and team make-up
Problems

- Work Flow
Examples from older projects
An example of new and improved FFXIV animation work flow

- Words from the Tool Creator
Details on animation production batch processing Other useful batch processing techniques Technical artist involvement

- Wrap up

* The session contents are based on the information provided by the speakers.

  • Takeo Suzuki

    Takeo Suzuki

    Lead Technical Artist

    Development Division

    SQUARE ENIX CO., LTD.

  • Shinya Ichida

    Shinya Ichida

    Lead Animator

    Development department

    SQUARE ENIX CO.LTD