Creating 3D is Easy, Creating Good 3D is Hard.
Sony Pictures Imageworks has produced eight 3D films since 2003. Based on our experience in creating high-quality 3D imagery over the past 6 years, we've developed a number of tools and techniques to produce 3D content.
This presentation will cover the basic principles of Stereoscopic 3D and how good quality 3D images are created using CG techniques as well as live-action photography techniques.
Topics will include the convergence and interaxial controls used in working with 3D camera rigs (virtual and real) and the techniques used to control 3D in order to make a comfortable 3D viewing experience. The use of focal length and depth-of-field in 3D will also be discussed. The presentation will include information on working with 3D images in editing and post-production environments. Many of the principals of 3D production can be applied to recording, playback, and display technologies in broadcast as well as in consumer electronics products.
The presentation will include time for questions and answers, so please bring any questions about 3D to the lecture.
Buzz Hays is the Chief Instructor for the Sony 3D Technology Center, dedicated to the creation of good 3D across movies, television, games and other platforms. Hays is responsible for all curriculum development, instruction and training for a broad range of people across the entertainment industry.
For the last five years, Hays has been among a few pioneers in the field of 3D production. As a Senior Producer, 3D Stereoscopic Feature Films for Sony Pictures Imageworks, Hays was responsible for overseeing the adaptation of standard release feature films into three-dimensional stereoscopic versions for the IMAX 3D and Real D platforms. Hays’ work included adapting Robert Zemeckis’ BEOWULF. Previous Imageworks projects include the Imagemotion performance-capture animated film MONSTER HOUSE as well as the first CG feature from Sony Pictures Animation, OPEN SEASON.
Hays holds a Master of Fine Arts in Film Production from the University of Southern California and a Bachelor of Science in Theatre Lighting and Scenic Design from the University of Maine.