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2011 Nomination List (Sound)

  • Sound Category Nominee (1)

    Contribution to Improvement of the Status and Techniques of Game Music Composers through Live Orchestra Performance of Various Tunes from Game Soundtracks PRESS START Executive Committee (COMPANY AZA Inc. / YOMIKO Advertising Inc. )

    選考理由

    Through orchestra concerts of pieces of music from worldly famous Japanese games, whether old or new, regardless of the hardware models or manufacturers, the team contributed to improvement of the status and awareness of game music among composers. The team provided opportunities to compose orchestral music to composers with no orchestration experience, to improve their techniques and greatly influence their subsequent compositions.

    Reference URL

    http://www.famitsu.com/famiweb/pressstart/

  • Sound Category Nominee (2)

    Introduction of "HDR Audio" Concept to Audio Mixing DICE Audio Team (DICE)

    選考理由

    DICE Audio Team introduced a new concept of "HDR Audio" to consider even the relative loudness of sound in game mixing.
    The team succeeded in simulating a sound dynamic range as broad as in the real world, on the in-game sound system.
    The innovative HDR Audio approach has enhanced the responsiveness, dynamism and immersiveness of the entire gaming experience.

    Reference URL
    http://thesite.dice.se/

  • Sound Category Nominee (3)

    Resolution of Issues of Sound, Size and Decoding Speed in Game Consoles
    CRI ADX2 Development Team (CRI Middleware Co., Ltd.)

    選考理由

    The team developed CRI ADX2, a piece of multiplatform-compatible middleware, to provide a compression format that meets all the requirements of sound quality, size and decoding load required in game development, along with a superior support system. By reducing workload through the provision of a common format/codec and authoring environment, the team continues to contribute to quality improvement of games. CRI ADX2 is a piece of world-class middleware made in Japan.

    Reference URL
    http://www.cri-mw.co.jp/

  • Sound Category Nominee (4)

    Natural and Meticulous Sound Design with Attention to Detail RedDeadRedemption Sound Development Staff (Rockstar Games)

    選考理由

    A snippet of sound or musical instrument added in response to an action superbly matches the action, such as riding, or being chased by, a horse. As an interactive music that adapts well to an "open world" game, where anything could happen anywhere, the team showed a fine example of good trials and errors. The outstanding harmony between the very natural foley sounds and powerful action sounds created excellent sound effect over all and earned the nomination.

    Reference URL
    http://www.rockstargames.com/reddeadredemption/

  • Sound Category Nominee (5)

    Live Recording Revolution in the Voice Recording Process Winning Eleven/Pro-Evolution Soccer Series Sound Development Staff (Konami Digital Entertainment Co., Ltd.)

    選考理由

    Live-sport category of games involves processing of large amount of voice data. The team has deployed the live-coverage sound effect for games on various platforms each year, and steadily increased the number of languages, despite the reputation that Japanese makers are not good at localization. The team used a revolutionary live-recording approach, where the voice of live coverage of a match was recorded, without script, as the sound elements. Live-sport coverage sound effect is difficult to produce even in single language, but the team led the evolution of this type of sound effect and deployed it in ten languages while maintaining a certain level of quality.


    Reference URL

    Winning Eleven Official Website
    http://www.konami.jp/we/