Prototyping games for PLAYROOM VR on PlayStation®4
- 8月28日(金) 16:30～17:30
Open to all levels. Simple explanations with lots of videos. Interest in VR is preferable.
How to approach prototyping with VR, possibilities offered by using DUALSHOCK® 4 and “Separate Screen” Mode
This session will show some examples of various game prototypes Japan Studio created for Project Morpheus.
We will also explain our prototyping process and some of the learning from making social and family-friendly VR content on PlayStation®4.
WWS Japan Studio Internal Development
Having joined Japan Studio in 2011, Nicolas Doucet is Creative Director and Producer of THE PLAYROOM VR for Project Morpheus.
Before that, Doucet worked for PlayStation in London where he took charge of the "EyeToy" titles for PlayStation®2 and later EyePet for PlayStation®3.
Originally from France, Doucet spent his young years at toy manufacturer LEGO.