[Wc01]
Mental technology for story writing II-1

9/6 Mon 10:00-11:30

Outline of the session



[Contents]
The speaker’s primary concern is "How should we handle the inside of our head for writing a good story?"
Last year, he told about a secret method for story writing consisting of two ropes, “circumstance” and "main character", as well as the construction of human existence to be the base of the method.
This year, starting from the former year’s review, he makes clear the secrets of those keywords for drama, such as “construction”,"amusingness", "theme", "impression", "message" and so on.
Then, referring to the question of choice based upon the liberty of human being, he talks about the possibility of "choice-ology" for computer games.


Speaker Profile


Kazuto Kawabe


Kazuto Kawabe

Lecturer of Nihon University College of Art


The speaker is the ex-Head of Shochiku Scenario Institute, formerly belonged to the director section in Shochiku Ohfuna Studio, keeping a long career over 40 years in planning, production, play-writing, and direction for movie.
Presently, he is the lecturer of "Scenario-Writing" in Nihon University College of Art, as well as the lecturer of "Game-play-writing" for several colleges in Tokyo, Nagoya, Osaka and Fukuoka. His activity covers even United State, Korea and others.
He wrote "What is Drama?" "12 Lectures for Practical Play-Writing" "How to Write Game-Scenario" and other books, now monthly writing "Complete Story Technology" in the "Scenario" magazine.
He is very enthusiastic to transfer know-hows in the movie world for last one hundred years into the new creation of computer games.

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