Sessions

publicPG    VA  AC

Short sessions: The cutting-edge real-time CG technologies

Date  
September 7 (Wed) 11:20 - 12:20
Format  
Session(60min.)
Expected Skill

[Real-time Physically Based Rendering - Basic Theory -]
- Basic knowledge of graphics rendering and mathematics.

[Curvature-Dependent Reflectance Function as a Real-time Skin Shader]
- Shader programming experience

Ideas Take Away

[Real-time Physically Based Rendering - Basic Theory -]
- Basic knowledge required for physically based rendering, especially about the rendering equation and BRDF.

[Curvature-Dependent Reflectance Function as a Real-time Skin Shader]
- From theory to implementation: a novel skin shader in real-time rendering

* The session contents are based on the information provided by the speakers or translated by CEDEC.

  • Yoshiharu Gotanda

    Yoshiharu Gotanda

    CEO / CTO

    Research and Devepment Department

    tri-Ace, Inc.

    Hiroyuki Kubo

    Hiroyuki Kubo

    Research Associate

    Faculty of Science and Engineering

    Waseda University

    Yoshinori Dobashi

    Yoshinori Dobashi

    Associate Professor

    Graduate School of Information Science and Technology

    Hokkaido University

    Jumpei Tsuda

    Jumpei Tsuda

    Senior Expert

    Technical Research & Development Dept.

    TECMO KOEI GAMES CO.,LTD.

    Shigeo Morishima

    Shigeo Morishima

    Professor

    Faculty of Science and Engineering

    Waseda University

    Shigeru Kuriyama

    Shigeru Kuriyama