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How NU Library Successfully Linked Publisher and Developer? -Story Behind The Development of "NARUTO: Ultimate Ninja Storm"-
- Date
- August 31 (Tue) 16:30 - 17:30
- Format
- Session (60min.)
| Expected Skill | This lecture is intended for anyone who is involved in PlayStation3/Xbox360 title development, especially for those who is working with middleware, planning to use middleware, or developing middleware. | 
|---|---|
| Ideas Take Away | Attendees will learn about our approach to working with middlewares/game engines and effort to collaborate. | 
Since 2006, NAMCO BANDAI Games Inc. and CyberConnect2 have collaborated to bring out "NARUTO: Ultimate Ninja Storm" for PlayStation3, which features "NU Library", a multi-platform middleware program developed in-house by NAMCO BANDAI. NU Library will also be featured in "NARUTO SHIPPUDEN: Ultimate Ninja Storm 2" for PlayStation3/Xbox360 multi-platform, which is to be released this holiday. How did CyberConnect2 tackle those brand-new platforms with NU Library? This lecture will present a case study on a successful collaboration between publisher and developer, which is  enabled by adopting the right middleware for the right task.

* The session contents are based on the information provided by the speakers.
- 
 Shigeki Tomisawa Lead Programmer, Assistant Manager Fundamental Technology Section, Technical Department NAMCO BANDAI Games Inc. 
- 
 Hiroshi Matsuyama President/CEO CyberConnect2 Co.,Ltd. 
- 
 Kosuke Usami Technological Chief Development suppor section CyberConnect2 Co., Ltd. 




















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