August 31 (Tue)
Opening Speech
9:45 - 9:55
Yoichi Wada CESA President
Keynote Speech
-
09:55 | 11:05
(70min.)
[Keynote]Kenji Matsubara (CEDEC Fellow)
-
11:20 | 12:20
(60min.)
[Session (60min.)]Tomoko Namba (DeNA Co., Ltd.)
-
11:20 | 12:20
(60min.)
[Session (60min.)]Programming-language approach to the many-core era
Kiyofumi Sugawara (Intel K.K.)
-
11:20 | 12:20
(60min.)
[Session (60min.)]Aim for the next higher stage; Near future of the game business
atsushi hosokawa (Media Create Co.,Ltd.)
-
11:20 | 12:20
(60min.)
[Session (60min.)]Introduction to Probability and Statistics
Kazuyuki Hiraoka (Wakayama National College of Technology)
-
11:20 | 12:20
(60min.)
[Session (60min.)]Approach to provide the best surround experience in video games - with technology exchange
Morishige Fujisawa (YAMAHA CORPORATION) 3 other
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11:20 | 12:20
(60min.)

[Session (60min.)]Character creation system in Phantasy Star Portable 2
Toshihisa Satake (Sega Corporation) 1 other
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11:20 | 12:20
(60min.)
[Panel Discussion]Get into the global - game developers panel from Japanese local cities
Masao Watanabe (CyberConnect2 Co.,Ltd.) 3 other
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11:20 | 12:20
(60min.)
[Session (60min.)]Development of a Rail Shooting Game Using Xtal and Game Monkey Script
Kazuhisa Minato (NAMCO BANDAI Games Inc.) 1 other
-
11:20 | 12:20
(60min.)
[Session (60min.)]Integrating Live Motion Controls with Character Animation
Simon Mack (NaturalMotion Ltd)
-
11:20 - 12:20
|
[Short Session (30min.)]In-house Activities-Innumerable Advantages for Your Office Environment!
Tadashi Nagano (SQUARE ENIX CO., LTD.)
|
[Short Session (30min.)]Knowledge Management at SQUARE ENIX -Sharing knowledge with video distribution system-
Hitoshi Imai (SQUARE ENIX CO., LTD.)
-
13:30 | 14:30
(60min.)
[Panel Discussion]Dub the future of game sound!
--- Cherishing old knowledge, creating new. ---Hirokazu Tanaka (Creatures Inc.) 1 other
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13:30 | 14:30
(60min.)
[Session (60min.)]Hiroyuki Kamoshida (KDDI CORPORATION)
-
13:30 | 14:30
(60min.)
[Panel Discussion]"Secrets of Growing a Healthy Company"
- Tales of Passion and Sobriety from Company Heads -
Masako Harada (iNiS corporation) 3 other
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13:30 | 14:30
(60min.)
[Session (60min.)]So that's how it was! “Chance” discoveries
Yoshiharu Maeno (NEC Corporation)
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13:30 | 14:30
(60min.)
[Session (60min.)]Keiichi Baba (SQUARE ENIX CO.,LTD.) 1 other
-
13:30 | 14:30
(60min.)
[Session (60min.)]Structure and game design of network games
Akio Setsumasa (SEGA Corporation)
-
13:30 | 14:30
(60min.)
[Session (60min.)]Improving game development system efficiency:15year postmortem of
CyberConnect2
Kosuke Usami (CyberConnect2 Co., Ltd.) 2 other
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13:30 | 14:30
(60min.)
[Session (60min.)]This is what I’m researching about――the case of social sciences
Akito Inoue (Center for Global Communications, International University of Japan) 2 other
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13:30 | 14:30
(60min.)
[Session (60min.)]Autodesk Game Day Vol. 1: Maya, 3ds Max, Softimage
Latest technology previewsYoichiro Kadoguchi (Autodesk Ltd.)
-
13:30 | 14:30
(60min.)
[Session (60min.)]How prototyping makes all the difference? Concept to Shipment at LightSpeed
Mohammad Musa (Emergent Game Technologies)
-
14:50 | 15:50
(60min.)

[Session (60min.)]Sequel: Methods of financing used by game businesses
Keirou Henmi (Mizuho Capital Co., Ltd.)
-
14:50 | 15:50
(60min.)

[Session (60min.)]Masayuki Ohmori (Benesse Corporation) 1 other
-
14:50 | 15:50
(60min.)
[Session (60min.)]Physics meets Animation : Character Stunts in Just Cause 2
John Fuller (AVALANCHE)
-
14:50 | 15:50
(60min.)
[Session (60min.)]Yuji Akaba (Breakthrough Partners)
-
14:50 | 15:50
(60min.)
[Session (60min.)]Realtime Rig: Helper joints which has a game engine and compatibility with DCC tools
Ryusuke Sasaki (SQUARE ENIX CO., LTD.)
-
14:50 | 15:50
(60min.)
[Session (60min.)]For effective sessions at recording the orchestra!
Shogo Sakai (HAL Laboratory, Inc.)
-
14:50 | 15:50
(60min.)
[Session (60min.)]Lost Planet 2 : DirectX11 Features
Tomofumi Ishida (CAPCOM CO.,LTD.) 1 other
-
14:50 | 15:50
(60min.)
[Session (60min.)]Autodesk Game Day Vol. 2: Softimage SDK Seminar
Creating a COLLADA exporterHiroshi Tatefuku (Sega Corporation)
-
14:50 | 15:50
(60min.)
[Session (60min.)]Static analysis recognized by Sega: How to remove bugs from game development
Akio Setsumasa (SEGA Corporation) 2 other
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14:50 - 15:50
|
[Short Session (30min.)]The media mix in character games: from La Corda d'Oro 2 “PROJECT f (Forte)”
Tomoko Sonobe (KOEI CO., LTD)
|
[Short Session (30min.)]AI design in Koei’s history simulation games
Tadayuki Irie (KOEI Co., Ltd.)
-
14:50 - 15:50
|
[Short Session (30min.)]Tetsuya Masunaga (SQUARE ENIX CO., LTD.)
|
[Short Session (30min.)]Yosuke Shiokawa (SQUARE ENIX, INC.) 1 other
-
16:30 | 17:30
(60min.)
[Session (60min.)]About Player Self-Expression in Gaming
Doug Church
-
16:30 | 17:30
(60min.)
[Session (60min.)]OpenGL ES2.0 cross-platform shader development
Hiroto Hayashi (Sega Corporation)
-
16:30 | 17:30
(60min.)
[Session (60min.)]How to develop an HD game in 10 months: The technology that supports Ryu Ga Gotoku
Tetsuya Kaku (Sega Corporation) 2 other
-
16:30 | 17:30
(60min.)
[Round Table]Technical artist round table (Part 1)
Kazuhiro Fumoto (SEGA Corporation) 3 other
-
16:30 | 17:30
(60min.)
[Session (60min.)]Tomoya Kishi (CAPCOM Co.,Ltd.) 2 other
-
16:30 | 17:30
(60min.)
[Session (60min.)]It’s showtime!! ? AI design of DISSIDIA FINAL FANTASY
Shota Shimoda (SQUARE ENIX CO., LTD.)
-
16:30 | 17:30
(60min.)
[Panel Discussion]English is not everything! Foreigners unveiling problems and importance of FIGS localization
Emilio Gallego Zambrano (Birthday Song Ongaku Shuppan Ltd.) 2 other
-
16:30 | 17:30
(60min.)
[Session (60min.)]Shigeki Tomisawa (NAMCO BANDAI Games Inc.) 2 other
-
16:30 | 17:30
(60min.)
[Session (60min.)]Tackling 3D browser game bottlenecks:Developing the next generation of social games
Hisamichi Youta (Square Enix Company, Limited)
-
16:30 | 17:30
(60min.)
[Session (60min.)]Autodesk Game Day Vol. 3: HumanIK, Kynapse pipeline demo
Hideo Kase (Autodesk Ltd.)
-
16:30 | 17:30
(60min.)
[Session (60min.)]International Audio for Videogames
Fabio Minazzi (Binari Sonori)
-
17:50 | 18:50
(60min.)
[Panel Discussion]Does Agile work for games development?
Emerson Mills (Odd-e Japan) 5 other
-
17:50 | 18:50
(60min.)

[Session (60min.)]Future Technologies for Game Sound Design
Nicolas Fournel
-
17:50 | 18:50
(60min.)
[Round Table]Technical artist round table (Part 2)
Kazuhiro Fumoto (SEGA Corporation) 3 other
-
17:50 | 18:50
(60min.)
[Session (60min.)]Hiroshi Matsuyama (CyberConnect2 Co.,Ltd.) 2 other
-
17:50 | 18:50
(60min.)
[Panel Discussion]CESA Game Technology Roadmap open discussion
Naoto Yoshioka (Square Enix Co., Ltd.) 5 other
-
17:50 | 18:50
(60min.)
[Session (60min.)]Image Recognition Technologies for Game Interfaces
Tomokazu Kake (Sony Computer Entertainment Worldwide Studios) 2 other
-
17:50 | 18:50
(60min.)
[Session (60min.)]The true state of contents investment in emerging game genres
Ichiro Yamamoto (I&P Inc.) 1 other
-
17:50 | 18:50
(60min.)
[Session (60min.)]The Art of Nobunaga's Ambition
CG Production for a Historical Simulation GameYoshifumi Sanada (TECMO KOEI GAMES CO.,LTD) 1 other
-
17:50 | 18:50
(60min.)
[Session (60min.)]Ragnar Cederlund (Autodesk, Inc.)
-
17:50 | 18:50
(60min.)
[Session (60min.)]Case Study: NIFTY Cloud for online games and social software
Takaya Ueno (NIFTY Corporation)
Welcome Reception (Invitation Only)
September 1 (Wed)
Keynote Speech
-
09:45 | 11:05
(80min.)
[Keynote]Game Intelligence and Sense of Fiction ? The ultimate question of Human and the Universe
Hideaki Sena (Writer)
-
11:20 | 12:20
(60min.)
[Session (60min.)]Tsunekazu Ishihara (The Pokemon Company) 2 other
-
11:20 | 12:20
(60min.)
[Panel Discussion]A Proposal for the future of game audio.
Kauzya Takimoto (CAPCOM co.,LTD.) 6 other
-
11:20 | 12:20
(60min.)
[Session (60min.)]Interactive Narrative: from procedural generation of gameplay to brave new game genres
Marc Cavazza (Teesside University)
-
11:20 | 12:20
(60min.)
[Session (60min.)]The possibilities for new platforms in entertainment and Japanese industry
Masaki Takeda (Interactive Brains Co., Ltd.)
-
11:20 | 12:20
(60min.)
[Session (60min.)]Shinichi Kanai (TECMO KOEI GAMES CO., LTD.)
-
11:20 | 12:20
(60min.)
[Session (60min.)]Takashi Imagire (NAMCO BANDAI Games Inc.)
-
11:20 | 12:20
(60min.)
[Session (60min.)]Agile Software Development with Scrum - The Basics with Examples.
Hiroyuki Tanaka (Game Republic Inc.)
-
11:20 | 12:20
(60min.)
[Session (60min.)]Terada Toahiyuki (Konami Digital Entertainment Co., Ltd.)
-
11:20 | 12:20
(60min.)
[Session (60min.)]Research and Analysis of Gameplayer's Controller Data
Masayuki Uemura (Ritsumeikan University) 1 other
-
11:20 | 12:20
(60min.)
[Session (60min.)]Teppei Tachibana (Pole To Win Co., Ltd. (Pole To Win America, Inc.)) 2 other
-
11:20 | 12:20
(60min.)
[Session (60min.)]RAD Game Tools helps your production process
Dave Moore (RAD Game Tools, Inc.)
-
13:30 | 14:30
(60min.)
[Panel Discussion]Yasuo Otsuka & Fumito Ueda
The Power to Move: Looking Outside the Industry to Grow as an AnimatorYasuo Otsuka (Telecom Animation Film Co.,LTD.) 2 other
-
13:30 | 14:30
(60min.)
[Session (60min.)]How to make large-scale social games: Understanding server-side technology in 60 minutes
Masaki Fujimoto (GREE, Inc.) 1 other
-
13:30 | 14:30
(60min.)

[Session (60min.)]Sound Makes the Value of Visual Media Production: Interaction between Sound and Moving Picture
Shin-ichiro Iwamiya (Kyushu University)
-
13:30 | 14:30
(60min.)
[Round Table]A future theme of a 3DCG animator
Discussion about game animation development to diversifyTETSUYA KANEKUBO (NamcoBandaiGames.Inc)
-
13:30 | 14:30
(60min.)
[Session (60min.)]Sega’s inhouse training/seminar program
Atsutoshi Takahashi (Sega Corporation) 2 other
-
13:30 | 14:30
(60min.)
[Session (60min.)]An Introduction to Developing/Designing "Good" Stereoscopic 3D Games
Masanori Fukumoto (Sony Computer Entertainment Inc) 1 other
-
13:30 | 14:30
(60min.)
[Panel Discussion]Panel discussion on the obsession with effects and how to create them
Seiji Shimoda (CyberConnect2 Co.,Ltd) 2 other
-
13:30 | 14:30
(60min.)
[Session (60min.)]Naohito Kano (KOEI Co., Ltd.)
-
13:30 | 14:30
(60min.)
[Session (60min.)]Introduction of Unit Testing, Technical Challenges and Solutions
Hirokazu Eki (Ubisoft Osaka Co.Ltd.)
-
13:30 | 14:30
(60min.)
[Panel Discussion]The many different ways of being involved in the game industry
Tsutomu Horikawa (Sony Computer Entertainment Inc.) 2 other
-
13:30 | 14:30
(60min.)
[Session (60min.)]Game Engine 101 - in the case of Unreal Engine -
Jun Shimoda (Epic Games Japan)
-
13:30 | 14:30
(60min.)
[Session (60min.)]Havok technology: current technology and future directions 2010
Nanako YAMAGISHI (Havok K.K.)
-
14:50 | 15:50
(60min.)
[Session (60min.)]How to make social games that captivate 20 million players
Taisei Yoshida (GREE, Inc.) 1 other
-
14:50 | 15:50
(60min.)
[Session (60min.)]Masanobu Endoh (MOBILE & GAME STUDIO Inc.)
-
14:50 | 15:50
(60min.)
[Panel Discussion]Tatsuya Minami (PlatinumGames Inc.) 3 other
-
14:50 | 15:50
(60min.)
* CANCELLEDGame technology and future middleware in the West
Mark DeLoura (Google Inc.)
-
14:50 | 15:50
(60min.)
[Session (60min.)]Making Super Mario Galaxy: Ideas that came up during the production of 3D Mario
Yoshiaki Koizumi (Nintendo Co.,Ltd.)
-
14:50 | 15:50
(60min.)
[Session (60min.)]Coordinated operation of script between multiple servers operating in parallel
Tetsuya Masunaga (SQUARE ENIX CO., LTD.)
-
14:50 | 15:50
(60min.)
[Round Table]Now and the Future of Game Effect. FX Artist Roundtable
Takashi Iwade (Sega Corporation) 3 other
-
14:50 | 15:50
(60min.)
[Session (60min.)]Character making in Neoromance Games
Mayuko Omori (TECMO KOEI GAMES CO.,LTD.)
-
14:50 | 15:50
(60min.)
[Panel Discussion]Zenji Nisikawa's Game Development Maniacs on CEDEC 2010 (Computer Graphics Session)
Zenji Nishikawa (TRY-Z) 4 other
-
14:50 | 15:50
(60min.)

[Session (60min.)]Masatoshi Fukazawa (AlfaSystem Co.,Ltd.)
-
14:50 | 15:50
(60min.)
[Session (60min.)]Game development pipeline of a Western game developer using Unreal Engine 3
Kendall Tucker (Epic Games)
-
14:50 | 15:50
(60min.)
[Session (60min.)]Kenichi Tanase (Sega Corporation)
-
14:50 - 15:50
|
[Short Session (20min.)]Let's talk frankly about "Game business and production theory"!!
Shigeyuki Teruyama (SAMURAI GAME FACTORY Inc.)
|
[Short Session (20min.)]Academic Strategies for Game Curriculum, Research, and Education: International Perspective
Yamane Shinji (Aoyama Gakuin University)
-
16:30 | 17:30
(60min.)

[Panel Discussion]Future prospects of the social games developing on SNSs
ModeratorHirokazu Hamamura (ENTERBRAIN, INC.) 3 other
-
16:30 | 17:30
(60min.)
[Session (60min.)]The story of data conversion between 3DCG tools
Osamu Ogata (SEGA Corporation)
-
16:30 | 17:30
(60min.)
[Session (60min.)]Tomohiko Sho (KOEI Co., Ltd.)
-
16:30 | 17:30
(60min.)
[Round Table]Masaru Nagaku (National Institute of Informatics) 2 other
-
16:30 | 17:30
(60min.)
[Session (60min.)]Introduction to Mobile 3D Graphics Programming
Natsuo Koda (Huge Scale Reality, Inc.)
-
16:30 | 17:30
(60min.)
[Session (60min.)]Tekken 6: Multi-platform Development and its Graphics and Artwork (PS3, 360, PSP)
Tsuyoshi Achira (NAMCO BANDAI GAMES Inc.) 3 other
-
16:30 | 17:30
(60min.)
[Session (60min.)]Masaki Kawase (Silicon Studio Corporation)
-
16:30 | 17:30
(60min.)

[Session (60min.)]Develop games without programmers
Rina Haneishi (SmileBoom Co.Ltd.) 1 other
-
16:30 | 17:30
(60min.)
[Session (60min.)]CryENGINE(R)3 - Mutiplatform 3D Stereoscopic Development Solution
WAYNE CHOI (Crytek GmbH) 1 other
-
16:30 | 17:30
(60min.)
[Session (60min.)]Shinsuke Usui (Daikin Industries, Ltd.)
(Scheduled, to be started as soon as the CEDEC AWARDS has ended.)
September 2 (Thu)
Keynote Speech
-
09:45 | 11:05
(80min.)
[Keynote]Defying Gravity: The Art of Tangible Bits
Hiroshi Ishii (Associate Director of MIT Media Laboratory)
-
11:20 | 12:20
(60min.)
[Session (60min.)]3D image production: From the studios of Hollywood
Buzz Hays (Sony Corporation of America)
-
11:20 | 12:20
(60min.)
[Session (60min.)]Social games x Cloud computing: The latest information from the US
Jeff Barr (Amazon Web Services LLC)
-
11:20 | 12:20
(60min.)
[Session (60min.)]Sound Sources and Obstructions in Three-Dimensional Space: Utilizing the Surround Sound Environment
Yoshinori Tsuchida (SQUARE ENIX CO., LTD.) 1 other
-
11:20 | 12:20
(60min.)
[Session (60min.)]Takeo Suzuki (SQUARE ENIX CO., LTD.) 1 other
-
11:20 | 12:20
(60min.)
[Session (60min.)]In-House Tools Postmortem: For Developing Sonic The Hedgehog Series.
Nobuo Nakagawa (SEGA CORPORATION)
-
11:20 | 12:20
(60min.)
[Session (60min.)]The AI System of the Football Simulator in "Sakatuku" ("Let's Make Pro Soccer Club" Series)
Takeshi Ando (Sega Corporation)
-
11:20 | 12:20
(60min.)
[Panel Discussion]Hiroyuki Matsuguma (Kyushu University) 4 other
-
11:20 | 12:20
(60min.)
[Session (60min.)]Advanced DirectX 11: DirectCompute by Example
Lee Howes (AMD) 1 other
-
11:20 | 12:20
(60min.)
[Session (60min.)]Iguana across the sea. ~ Departure from the Galapagos. ~
Tadashi Tsushima (DeNA Co., Ltd.)
-
11:20 | 12:20
(60min.)
[Session (60min.)]Proven remedy for mobile platform/device fragmentation - Airplay SDK
Yasushi Nakamura (Ideaworks Labs)
-
11:20 | 12:20
(60min.)
[Session (60min.)]Making a game business: 3 fast-paced options proposed by Silicon Studio
Fumihiko Fujimoto (Silicon Studio Corporation) 1 other
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11:20 - 12:20
|
[Short Session (30min.)]Building rules of addicting games
Yasuhito Nagaoka (Sony Computer Entertainment Inc.)
|
[Short Session (30min.)]Takumi Kudo (Toylogic inc.)
-
13:30 | 14:30
(60min.)
[Session (60min.)]How to make PlayStation(R)Move titles (the story of SCE’s Japan studio)
Daisaku Ikejiri (Sony Computer Entertainment) 3 other
-
13:30 | 14:30
(60min.)
[Session (60min.)]The Game Design Philosophy of Assassin’s Creed
Patrick Plourde (UBISOFT)
-
13:30 | 14:30
(60min.)

[Session (60min.)]Fundamentals of 3D Rotations and Orientations
Tomohiko Mukai (Square Enix Co., Ltd.)
-
13:30 | 14:30
(60min.)
[Session (60min.)]Let's begin to automate the game software development workflow by using free tools.
Takashi Kokawa (Sega Corporation)
-
13:30 | 14:30
(60min.)
[Panel Discussion]The future of industry-academic collaboration
Kazunobu Uehara (NAMCO BANDAI Games Inc.) 3 other
-
13:30 | 14:30
(60min.)
[Session (60min.)]Commentary production of "WinningEleven/ProEvolutionSoccer" - its overview and new challenges
Takeshi Iwakiri (Konami Digital Entertainment Co., Ltd.)
-
13:30 | 14:30
(60min.)
[Session (60min.)]What are GDD/TDD, and why do you need them?
Hasegawa Ryoichi (SEGA Corporation)
-
13:30 | 14:30
(60min.)

[Panel Discussion]Current and Future: How to create RealTime Demo for HD platform (1/2)
Akira Sugiyama (OLM Digital, Inc.) 7 other
-
13:30 | 14:30
(60min.)
[Panel Discussion]Zenji Nisikawa's Game Development Maniacs on CEDEC 2010 (Physics Simulation Session)
Zenji Nishikawa (TRY-Z) 6 other
-
13:30 | 14:30
(60min.)
[Session (60min.)]How to use Amazon Cloud (AWS) for successful social games
Jeff Barr (Amazon Web Services LLC)
-
13:30 | 14:30
(60min.)
[Session (60min.)]2D physics for game designers (2)
Takeyuki Ogura (Phyzios, Inc.)
-
13:30 - 14:30
|
[Short Session (20min.)]How to create high-performance game scenarios, plus production problems and solutions
Kazuki Yamanobe (EdgeWORKS Inc.)
|
[Short Session (20min.)]Basic checkpoints of game stories from our development process
Hroyuki Numoto (TECMO KOEI GAMES CO.,LTD.)
-
14:50 | 15:50
(60min.)
[Session (60min.)]High-resolution image enlargement technology: PlayView
Teiji Yutaka (Sony Computer Entertainment Inc.)
-
14:50 | 15:50
(60min.)
[Session (60min.)]The work flow required to be ready by launch
Isao Nakamura (Cellius,inc.) 1 other
-
14:50 | 15:50
(60min.)
[Session (60min.)]* All passes including EXPO PASS can access this session.CEDEC CHALLENGE: Lightning GO 9x9 Board AI Matches Final
Kana Mannami 1 other
-
14:50 | 15:50
(60min.)
[Session (60min.)]Interactive Ambient Sound Design of TRINITY Zill O'll Zero
Kenji Nakajo (TECMO KOEI GAMES CO., LTD.)
-
14:50 | 15:50
(60min.)
[Session (60min.)]Julien Merceron (SQUARE ENIX) 2 other
-
14:50 | 15:50
(60min.)
[Session (60min.)]Practical MMOG Database Simulation
Takenori Sato (Versant Corp.) 2 other
-
14:50 | 15:50
(60min.)

[Panel Discussion]Current and Future: How to create RealTime Demo for HD platform (2/2)
Akira Sugiyama (OLM Digital, Inc.) 7 other
-
14:50 | 15:50
(60min.)
[Session (60min.)]Before and after the completion of Kaito Royal
Takeshi Otsuka (DeNA Co.,Ltd.)
-
14:50 | 15:50
(60min.)
[Session (60min.)]Can Your Infrastructure Handle Success?
Josh Fraser (RightScale,Inc.)
-
14:50 | 15:50
(60min.)
[Session (60min.)]Unity - Author Once, Deploy Anywhere
David Helgason (Unity Technologies)
-
14:50 - 15:50
|
[Short Session (20min.)]The Asset Managment Tool Using XML DataBase.
Shinichi Ohuchi (Sony Conputer Entertainment Inc.)
|
[Short Session (20min.)]Game logs. Stories of collection and use: from MMORPG Final Fantasy XI
Shinichi Tanaka (SQUARE ENIX CO., LTD.)
-
14:50 - 15:50
|
[Short Session (20min.)]Invitation to Global Game Jam: Report from “GGJ2010,” the 48-hour game development project
Koji Mikami (Tokyo University of Technology)
|
[Short Session (20min.)]Edutainment: How to make educational games that appeal to kids
Koki Shigenaga (MOBILE & GAME STUDIO Inc.) 1 other
|
[Short Session (20min.)]Mechatoronics technology that supports arcade game machine.
Toyohiro Tsurumi (TAITO CORPORATION)
-
16:30 | 17:30
(60min.)
[Session (60min.)]SCE’s perspective of quality control in games
Takanobu Furukawa (SonyComputerEntertainment Japan)
-
16:30 | 17:30
(60min.)
[Session (60min.)]* All passes including EXPO PASS can access this session.CEDEC CHALLENGE: Photoshop® Paint Meister
Muneo Tochiya (Adobe Systems Co., Ltd.) 3 other
-
16:30 | 17:30
(60min.)
[Session (60min.)]Typical Dilusion associated with "Social Game"
Akira Abe (mixi, Inc.)
-
16:30 | 17:30
(60min.)
[Session (60min.)]"Drama Scanner" Create animation directly from the face capture data.
Hirokazu Kudoh (SEGA Corporation)
-
16:30 | 17:30
(60min.)
[Session (60min.)]The Transition from the Console Game Industry to Social Games
Michinori Fukushima (Istpika co.,ltd.) 2 other
-
16:30 | 17:30
(60min.)
[Session (60min.)]Imagine! The Stereoscopic 3D Games!! - Configured with Game Design
Motonaga Ishii (NAMCO BANDAI Games Inc.)
-
16:30 | 17:30
(60min.)
[Session (60min.)]The game development know-how poured into creating "torne"
Manabu Nishizawa (Sony Computer Entertainment Inc.) 1 other
-
16:30 | 17:30
(60min.)
[Session (60min.)]Physically Based Lighting for Rendering
Yoshiharu Gotanda (tri-Ace, Inc.)
-
16:30 | 17:30
(60min.)

[Session (60min.)]Is patent needed? Or not needed for videogame market.
Akio Onda (NAMCO BANDAI Games Inc.)
-
16:30 | 17:30
(60min.)
[Round Table]“Game audio considered by creators in Japan”: giving thought to reference levels and output
Kauzya Takimoto (CAPCOM co.,LTD.) 1 other
-
16:30 | 17:30
(60min.)
[Session (60min.)]Gordon MacLachlan (Imagination Technologies)
-
16:30 | 17:30
(60min.)
[Session (60min.)]You Create, We Produce: Separation of creation and production operations
Shigekazu Ito (Virtuos Ltd.) 1 other
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17:50 | 18:50
(60min.)
[Session (60min.)]* All passes including EXPO PASS can access this session.CEDEC CHALLENGE: Announcement of the “Make a Game in 3 days”
Satoshi Ueda (DeNA Co., Ltd.) 8 other
-
17:50 | 18:50
(60min.)
[Session (60min.)]Introduction to Ray Tracing with CUDA
Shinji Ogaki (Square-Enix Co., Ltd.)
-
17:50 | 18:50
(60min.)
[Session (60min.)]Constructing infrastructure for online games
Yoshimi Agata (Sega Corporation)
-
17:50 | 18:50
(60min.)
[Session (60min.)]Preview of the graphics and animation programming for the next THE iDOLM@STER
Keiichi Maezawa (NAMCO BANDAI GAMES Inc.) 1 other
-
17:50 | 18:50
(60min.)
[Session (60min.)]Advanced Techniques for Autonomous Character Motion Control
Masaki Oshita (Kyushu Institute of Technology)
-
17:50 | 18:50
(60min.)
[Session (60min.)]Q-Game-Style Agile Development: Implementation Examples from the latest in the PixelJunk series
Shouichi Tominaga (Q-Games, Ltd.)
-
17:50 | 18:50
(60min.)
[Round Table]Making International Hits in Japan
- The Foreign Developer's PerspectiveFred T.Y. Hui (Square Enix, Co., Ltd.) 1 other
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17:50 | 18:50
(60min.)
[Session (60min.)]Efficient Delivery of Mobile Augmented Reality Gaming; Combining High Performance Video and Graphics
Gordon MacLachlan (Imagination Technologies)
-
17:50 | 18:50
(60min.)
[Session (60min.)]1 other
-
17:50 | 18:50
(60min.)
[Session (60min.)]"Practical 3D Vision in Games: Principles, implementation, optimization"
Takayuki Kazama (NVIDIA)


