Packaging eccentric idea ～ Development case study for "DualPenSports" ～
- September 7 (Wed) 14:50 - 15:50
- Overall game design composition, adjustment and presentation experience.
Ideas Take Away
How eccentric game ideas can be composed so that consumers can easily understand the game (including DS, 3DS double screen UI) and the issues associating with this development, packaging methodology.
* The session contents are based on the information provided by the speakers or translated by CEDEC.