September 6 (Tue)
9:45 ~
Keynote Speech
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09:45 | 11:05 (70min.)    [Keynote] [Keynote]The space craft HAYABUSA's ion engine to explore the unknown space Hitoshi Kuninaka (Japan Aerospace Exploration Agency) 
11:20 ~
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11:20 | 12:20 (60min.)        [Panel discussion] [Panel discussion]Smart phone x social games x console games: the future of games Keiji Inafune 2 other 
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11:20 | 12:20 (60min.)        [Session(60min.)] [Session(60min.)]Interactive music and adaptive music technology – a report from CrestMuseProject - Haruhiro KATAYOSE (Kwansei Gakuin University) 1 other 
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11:20 | 12:20 (60min.)    [Session(60min.)] [Session(60min.)]ANIME effect, Game effect - 1/2 hashimoto takashi (TATSUNOKO PRODUCTION CO.,LTD.) 1 other 
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11:20 | 12:20 (60min.)        [Session(60min.)] [Session(60min.)]An introduction of the latest Computer Graphics papers. Naoki Tamura (Silicon Studio Corporation) 1 other 
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11:20 | 12:20 (60min.)      [Session(60min.)] [Session(60min.)]The making of Ameba Pigg – developing multi player social games with Flash Namura Suguru (CyberAgent, Inc.) 1 other 
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11:20 | 12:20 (60min.)      [Session(60min.)] [Session(60min.)]From 2 characters to 4!? - TEKKEN TAG TOURNAMENT 2 - Graphics engine and optimization Yoshiki Domae (NAMCO BANDAI GAMES Inc.) 
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11:20 | 12:20 (60min.)      [Session(60min.)] [Session(60min.)]Short sessions: Manage the Agile Ken Matsumoto 3 other 
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11:20 | 12:20 (60min.)      [Session(60min.)] [Session(60min.)]Short session: Learning from players' behavior for game design Masahide Kito (NAMCO BANDAI Games Inc.) 2 other 
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11:20 | 12:20 (60min.)    [Session(60min.)] [Session(60min.)]
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11:20 | 12:20 (60min.)    [Session(60min.)] [Session(60min.)]The Future of Procedural Animation & How To Use It Simon Mack (NaturalMotion Ltd.) 
13:30 ~
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13:30 | 14:30 (60min.)        [Session(60min.)] [Session(60min.)]Ninja Royale: Now and Future (Provisional) Sato Daigo (DeNA Co.,Ltd.) 1 other 
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13:30 | 14:30 (60min.)    [Session(60min.)] [Session(60min.)]ANIME effect, Game effect - 2/2 hashimoto takashi (TATSUNOKO PRODUCTION CO.,LTD.) 1 other 
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13:30 | 14:30 (60min.)      [Session(60min.)] [Session(60min.)]The breeding of Ameba Pigg – operation to evolve the games with players Takahashi Yuusuke (CyberAgent Inc.) 1 other 
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13:30 | 14:30 (60min.)    [Panel discussion] [Panel discussion]Zenji Nishikawa's game development in deep (physics simulation) Zenji Nishikawa (TRY-Z) 6 other 
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13:30 | 14:30 (60min.)    [Session(60min.)] [Session(60min.)]How to make better use of Image Recognition Tomokazu Kake (Sony Computer Entertainment) 2 other 
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13:30 | 14:30 (60min.)      [Session(60min.)] [Session(60min.)]How to Beat It. -The technical details of real-time beat tracking and cutting-edge audio processing- Hiroyuki Masuno (Arc System Works Co., Ltd.) 
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13:30 | 14:30 (60min.)      [Session(60min.)] [Session(60min.)]Short sessions: Career development Ishikura Chikara (SEGA) 2 other 
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13:30 | 14:30 (60min.)      [Session(60min.)] [Session(60min.)]Kousuke Namiki (FromSoftware, Inc) 2 other 
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13:30 | 14:30 (60min.)    [Session(60min.)] [Session(60min.)]
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13:30 | 14:30 (60min.)    [Session(60min.)] [Session(60min.)]Multi-platform engine strategy – OROCHI x Vita - Tahir Arai (Silicon Studio Corporation) 
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13:30 | 14:30 (60min.)    [Session(60min.)] [Session(60min.)]Autodesk 3DCG tool the latest information, Subscription Advantage Pack 2012 Yoichiro Kadoguchi (Autodesk Ltd.) 
14:50 ~
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14:50 | 15:50 (60min.)      [Session(60min.)] [Session(60min.)]Tadashi Tsushima (DeNA Co.,Ltd.) 
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14:50 | 15:50 (60min.)    [Session(60min.)] [Session(60min.)]Game engines and middleware in the West (THQ Inc.) 
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14:50 | 15:50 (60min.)    [Session(60min.)] [Session(60min.)]ANIME sound effect work and future vision masahiro-shoji (Fizz sound Creation) 2 other 
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14:50 | 15:50 (60min.)      [Session(60min.)] [Session(60min.)]Multi Action Game In the Coffee. 
 - Game Design for Multiplayer Network Action Games -SWERY (ACCESS GAMES INC.) 
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14:50 | 15:50 (60min.)        [Session(60min.)] [Session(60min.)]Social game development - making of "Million-Man Nobunaga's Ambition" - Kazuhiro Fujishige (TECMO KOEI GAMES CO., LTD.) 
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14:50 | 15:50 (60min.)      [Session(60min.)] [Session(60min.)]Towards practical data-driven, procedural animation Tomohiko MUKAI (Square Enix Co., Ltd.) 
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14:50 | 15:50 (60min.)      [Round table] [Round table]Game effects today and tomorrow Iwade Takashi (Sega Corporation) 1 other 
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14:50 | 15:50 (60min.)      [Session(60min.)] [Session(60min.)]The making of in-game camera in "ACE COMBAT: ASSURT HORIZON" Koki Nishida (NAMCO BANDAI Games Inc.) 2 other 
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14:50 | 15:50 (60min.)      [Session(60min.)] [Session(60min.)]Short session: How to deal with Open Source Software Shuichi MAKITA (OGIS-RI Co., Ltd.) 3 other 
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14:50 | 15:50 (60min.)      [Session(60min.)] [Session(60min.)]Short sessions: Technologies for the Artists Ritaro Okamoto (NAMCO BANDAI Games Inc.) 4 other 
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14:50 | 15:50 (60min.)    [Session(60min.)] [Session(60min.)]Mathematics for the Game Industry: Use of Matrices in industry. 
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14:50 | 15:50 (60min.)    [Session(60min.)] [Session(60min.)]Practical use of Software Configuration Management tool for XDDP Kikuo Okano (TOYO Corporation) 
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14:50 | 15:50 (60min.)      [Session(60min.)] [Session(60min.)]Autodesk Game middleware demonstration Yoichiro Kadoguchi (Autodesk Ltd.) 
16:30 ~
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16:30 | 17:30 (60min.)      [Session(60min.)] [Session(60min.)]Why our farming social mobile game is the most popular among females Yamaghuchi Takahiro (DeNA Co.,Ltd.) 
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16:30 | 17:30 (60min.)    [Session(60min.)] [Session(60min.)]MY WESTERN GAME DEV STORY: What I Learned From Making Games in the West Ryan Payton (Microsoft) 
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16:30 | 17:30 (60min.)    [Session(60min.)] [Session(60min.)]An integration technology of physics simulation and animation at YUKES. Hiroki Ueno (YUKE'S Co.,Ltd.) 
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16:30 | 17:30 (60min.)    [Panel discussion] [Panel discussion]Break the localization barriers in your company and industry Kenji Ono 4 other 
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16:30 | 17:30 (60min.)      [Session(60min.)] [Session(60min.)]Clear-cut Strategies for Agile Team Building in Online Game Development Toshihito Kobayashi (Aiming Inc.) 
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16:30 | 17:30 (60min.)          [Session(60min.)] [Session(60min.)]Explaining Open-world Graphics Behind Dragon's Dogma Shimizu Daisuke (Capcom Co.,Ltd) 1 other 
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16:30 | 17:30 (60min.)      [Session(60min.)] [Session(60min.)]Sound Design Peculiar to MMO-RPG Masayoshi Soken (SQUARE ENIX CO., LTD. ) 
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16:30 | 17:30 (60min.)      [Round table] [Round table]Technical Artist Roundtable for Artists and TA Kazuhiro Fumoto (Sega Corporaiton) 3 other 
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16:30 | 17:30 (60min.)      [Session(60min.)] [Session(60min.)]Disaster Relief Support Technology Sessions: Use of "Game Design" technology Kouji Ohno (O-Planning) 2 other 
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16:30 | 17:30 (60min.)    [Session(60min.)] [Session(60min.)]2 other 
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16:30 | 17:30 (60min.)      [Session(60min.)] [Session(60min.)]Havok Script & Latest Technology Update Nanako Yamagishi (Havok K.K) 
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16:30 | 17:30 (60min.)      [Session(60min.)] [Session(60min.)]Flexible UI development using Autodesk® Scaleform® Takashi Umezawa (Autodesk Ltd.) 
17:50 ~
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17:50 | 18:50 (60min.)        [Session(60min.)] [Session(60min.)]Large scaled data analyze foundation and its application in Mobage Kenshin Yamada (DeNA Co.,Ltd.) 
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17:50 | 18:50 (60min.)        [Session(60min.)] [Session(60min.)]Takeshi Ito (University of Electro-Communications) 3 other 
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17:50 | 18:50 (60min.)          [Session(60min.)] [Session(60min.)]Doubling Team Size While Maintaining Culture and Focus Noel Wolfman (Blizzard Entertainment) 
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17:50 | 18:50 (60min.)      [Session(60min.)] [Session(60min.)]Effective code review for quality improvement of source code. Moriharu Ohzu (NIPPON ENGINEERING COLLEGE OF HACHIOJI) 
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17:50 | 18:50 (60min.)      [Session(60min.)] [Session(60min.)]What you need to consider for free-roaming type Kinect project. Shunsuke Miyake (Sega Corporation) 
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17:50 | 18:50 (60min.)      [Session(60min.)] [Session(60min.)]How To Create "Weekly Toro Station" 
 -The business model that has delivered over 1200 podcast-Satoshi Ban (Sony Computer Entertainment Inc.) 
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17:50 | 18:50 (60min.)      [Panel discussion] [Panel discussion]Zenji Nishikawa's game development in deep (graphics) Zenji Nishikawa (TRY-Z) 5 other 
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17:50 | 18:50 (60min.)      [Round table] [Round table]Technical Artist Roundtable for Programmers Shinichi Ohuchi (Sony Computer Entertainment) 2 other 
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17:50 | 18:50 (60min.)      [Session(60min.)] [Session(60min.)]Short sessions: Evolve the localizations Hikaru Taniyama (Square Enix) 5 other 
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17:50 | 18:50 (60min.)    [Session(60min.)] [Session(60min.)]The feature of more evolved occlusion culling system Umbra 3 Teppo Soininen (Umbra Software Ltd.) 
September 7 (Wed)
9:45 ~
Keynote Speech
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09:45 | 11:05 (80min.)    [Keynote] [Keynote]Moon shot: a happiness theory of the design Ken Okuyama 
11:20 ~
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11:20 | 12:20 (60min.)    [Session(60min.)] [Session(60min.)]Collaborative produce is the future – how do we spread one content to the other industries - Masahito Kokuta (avex entertainment Inc.) 
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11:20 | 12:20 (60min.)      [Session(60min.)] [Session(60min.)]I'll Make the Best You Can Have. Ideas and Ideals of In-House Tool Development Yoshinori Tsuchida (SQUARE ENIX CO.,LTD.) 
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11:20 | 12:20 (60min.)    [Session(60min.)] [Session(60min.)]Akio Onda (NAMCO BANDAI Games inc.) 
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11:20 | 12:20 (60min.)      [Session(60min.)] [Session(60min.)]Useful findings about Augmented Reality (Based on EyePet(TM) for PlayStation(R)3) Doucet Nicolas (Sony Computer Entertainment) 
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11:20 | 12:20 (60min.)      [Session(60min.)] [Session(60min.)]Engine Sound Synthesizer and Interactive Sound Design on Next Generation Hiroto Fushimi (NAMCO BANDAI Games Inc.) 1 other 
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11:20 | 12:20 (60min.)    [Panel discussion] [Panel discussion]Character RIG panel discussion: how do we manage more diverse and evolved character RIGs Tetuya Kanakubo (NAMCO BANDAI Games Inc.) 3 other 
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11:20 | 12:20 (60min.)        [Session(60min.)] [Session(60min.)]Short sessions: The cutting-edge real-time CG technologies Yoshiharu Gotanda (tri-Ace, Inc.) 5 other 
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11:20 | 12:20 (60min.)      [Session(60min.)] [Session(60min.)]1 other 
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11:20 | 12:20 (60min.)    [Session(60min.)] [Session(60min.)]Ikezoe toru 1 other 
13:30 ~
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13:30 | 14:30 (60min.)    [Session(60min.)] [Session(60min.)]SCE's state-of-the-art development tool Daisuke Hiraoka (Sony Computer Entertainment Inc.) 1 other 
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13:30 | 14:30 (60min.)    [Session(60min.)] [Session(60min.)]Iko Kanada's heritage: a legend of Japanese animation. ENDOH Masanobu (CEDEC Steering Committee) 1 other 
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13:30 | 14:30 (60min.)      [Session(60min.)] [Session(60min.)]A new world by CG and human anatomy – must knows of tips for human body creation - SACRAGI, Akihiko (Takarazuka University) 
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13:30 | 14:30 (60min.)    [Session(60min.)] [Session(60min.)]Gordon Bellamy (International Game Developers Association) 
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13:30 | 14:30 (60min.)      [Session(60min.)] [Session(60min.)]How to Migrate Online Game over IPv6 Supported Network Ryo Sato (Konami Digital Entertainment Co., Ltd.) 
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13:30 | 14:30 (60min.)      [Session(60min.)] [Session(60min.)]The procedural creature animation using physics engine HyoJong Shin (NAMCO BANDAI Games Inc.) 
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13:30 | 14:30 (60min.)      [Session(60min.)] [Session(60min.)]Struggle for Audio Driver Development Nao Kasahara (SQUARE-ENIX CO., LTD.) 1 other 
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13:30 | 14:30 (60min.)          [Session(60min.)] [Session(60min.)]Disaster Relief Support Technology Sessions: Contribution from 1st class software companies 3 other 
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13:30 | 14:30 (60min.)      [Session(60min.)] [Session(60min.)]JaSST'11 CEDEC: An introduction of software test techniques – for the testing tomorrow – 1 other 
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13:30 | 14:30 (60min.)      [Session(60min.)] [Session(60min.)]Points of starting Unreal Engine project now and driving it lower risks. Junya Shimoda (Epic Games Japan) 
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13:30 | 14:30 (60min.)    [Session(60min.)] [Session(60min.)]Knowing "Source code static analysis" for efficient game development Yukio Yasutake (Coverity, Inc.) 
14:50 ~
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14:50 | 15:50 (60min.)    [Session(60min.)] [Session(60min.)]Fjimoto Masaki (GREE, Inc.) 1 other 
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14:50 | 15:50 (60min.)    [Session(60min.)] [Session(60min.)]Image processing technique in the PSP Engine and stereo scopic 3D Tomohiro Oto (Sony Computer Entertainment) 
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14:50 | 15:50 (60min.)        [Session(60min.)] [Session(60min.)]SpyParty's Early-Access Beta Multiplayer Game Architecture Chris Hecker (definition six, inc.) 
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14:50 | 15:50 (60min.)    [Session(60min.)] [Session(60min.)]Packaging eccentric idea ~ Development case study for "DualPenSports" ~ Masanobu Suzui (indieszero Co.,Ltd.) 1 other 
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14:50 | 15:50 (60min.)      [Panel discussion] [Panel discussion]What awaits us with Social Game Platform after IPv4 Address Depletion? Ryo Sato (Konami Digital Entertainment Co., Ltd.) 3 other 
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14:50 | 15:50 (60min.)    [Session(60min.)] [Session(60min.)]How to develop full-body IK engine Jumpei Tsuda (TECMO KOEI GAMES CO.,LTD.) 
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14:50 | 15:50 (60min.)      [Session(60min.)] [Session(60min.)]CG production in traditional hand drawn animation style Tadao Odaka (Sunrise Inc.) 
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14:50 | 15:50 (60min.)        [Session(60min.)] [Session(60min.)]Short sessions: Monetization and Gamification Arthur Chow 2 other 
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14:50 | 15:50 (60min.)      [Session(60min.)] [Session(60min.)]JaSST'11 CEDEC: Challenged JaSST test design contest – the first test design 
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14:50 | 15:50 (60min.)      [Session(60min.)] [Session(60min.)]Brothers to the End: Gears of War 3 Level Design and Cinematic Production Grayson Edge (Epic Games) 
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14:50 | 15:50 (60min.)      [Session(60min.)] [Session(60min.)]Shinya Okada (CAPCOM CO.,LTD) 3 other 
16:30 ~
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16:30 | 17:30 (60min.)      [Session(60min.)] [Session(60min.)]GREE's way to develop social games for smart phones Ino Yuki (GREE, Inc.) 
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16:30 | 17:30 (60min.)    [Session(60min.)] [Session(60min.)]Tsutomu Horikawa (Sony Computer Entertainment Inc.) 
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16:30 | 17:30 (60min.)    [Session(60min.)] [Session(60min.)]Novel playing style that does not depend on ARG platforms Masateru Yaeo (IGDA Japan chapter SIG-ARG) 1 other 
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16:30 | 17:30 (60min.)      [Panel discussion] [Panel discussion]Tadashi Shiiba (Aiming inc.) 3 other 
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16:30 | 17:30 (60min.)    [Session(60min.)] [Session(60min.)]Real-time Physically Based Rendering - Implementation - Yoshiharu Gotanda (tri-Ace, Inc.) 
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16:30 | 17:30 (60min.)      [Session(60min.)] [Session(60min.)]Hierarchy goal oriented planning and body control in ARMORED CORE V battle AI Nobuyuki Okamura (FromSoftware, Inc.) 
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16:30 | 17:30 (60min.)    [Round table] [Round table]Tadashi Nagano (SQUARE ENIX CO., LTD.) 3 other 
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16:30 | 17:30 (60min.)      [Session(60min.)] [Session(60min.)]Digital games standing against disasters : Game studies' front line of TODAI Baba Game Lab Akira Baba (The University of Tokyo) 2 other 
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16:30 | 17:30 (60min.)      [Session(60min.)] [Session(60min.)]JaSST'11 CEDEC: Test tools today – pay a bit effort for the better life 
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16:30 | 17:30 (60min.)      [Session(60min.)] [Session(60min.)]The Road to Launch of Ruby PaaS "MOGOK" FUJIWARA Shuichi (Internet Initiative Japan Inc.) 
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16:30 | 17:30 (60min.)      [Session(60min.)] [Session(60min.)]THE NEW ROLE OF PROGRAMMERS: LEVERAGING AN ENGINE TO CREATE GEARS OF WAR 3 Nick Whiting (Epic Games) 
September 8 (Thu)
9:45 ~
Keynote Speech
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09:45 | 11:05 (80min.)    [Keynote] [Keynote]Informational society, the internet, digital art and Japanese culture Toshiyuki Inoko 
11:20 ~
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11:20 | 12:20 (60min.)      [Session(60min.)] [Session(60min.)]Games in the Smartphones Era: How to Catch Users' Heart Worldwide Tanaka Yoshikazu (GREE, Inc.) 4 other 
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11:20 | 12:20 (60min.)    [Panel discussion] [Panel discussion]CEDEC AWARDS / sessions' trend / CESA development technology roadmap discussion (PG) Takashi Shoji (CEDEC Steering Committee) 2 other 
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11:20 | 12:20 (60min.)    [Session(60min.)] [Session(60min.)]Creating characters and world that takes over the ages – a message from "VOTOMS" - RYOUSUKE TAKAHASHI (大阪芸術大学) 
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11:20 | 12:20 (60min.)    [Session(60min.)] [Session(60min.)]Yuhsuke Koyama 1 other 
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11:20 | 12:20 (60min.)    [Session(60min.)] [Session(60min.)]Shun Sasaki (iNiS corporation) 
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11:20 | 12:20 (60min.)      [Session(60min.)] [Session(60min.)]Market trend of SNS / online games at east Asia Jusei ISHIDA (Nomura Research Institute) 
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11:20 | 12:20 (60min.)        [Session(60min.)] [Session(60min.)]Short session: Understanding cultural diversity and games Ken Yoneda Le 2 other 
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11:20 | 12:20 (60min.)      [Session(60min.)] [Session(60min.)]Short sessions: 3D sound for 3D vision Masayuki Yui (SQUARE ENIX CO., LTD.) 3 other 
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11:20 | 12:20 (60min.)        [Session(60min.)] [Session(60min.)]Kokichi SUGIHARA 
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11:20 | 12:20 (60min.)      [Session(60min.)] [Session(60min.)]Why social games are hosted by cloud? Ken Tamagawa (Amazon Data Services Japan K.K.) 
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11:20 | 12:20 (60min.)    [Session(60min.)] [Session(60min.)]Tegra Tech Overview and Game Development Overview for Tegra Tadahito Kobayashi (NVIDIA ) 
13:30 ~
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13:30 | 14:30 (60min.)      [Session(60min.)] [Session(60min.)]How to develop products for the top sales Tsuchida Toshiro (GREE, Inc.) 1 other 
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13:30 | 14:30 (60min.)    [Session(60min.)] [Session(60min.)]What I learned from Ruby development. Yukihiro Matsumoto (Network Applied Communication Laboratory) 
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13:30 | 14:30 (60min.)    [Panel discussion] [Panel discussion]CEDEC AWARDS / sessions' trend / CESA development technology roadmap discussion (VA) Naohiro Saito (CEDEC Steering Committee) 2 other 
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13:30 | 14:30 (60min.)          [Session(60min.)] [Session(60min.)]What we learned from development and business of "Sengoku IXA" and "Fantasy Earth Zero" Yasuhito Watanabe (Square-Enix Co.,Ltd.) 
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13:30 | 14:30 (60min.)    [Session(60min.)] [Session(60min.)]Takahiro Harada (AMD) 2 other 
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13:30 | 14:30 (60min.)        [Session(60min.)] [Session(60min.)]Capcom Sound's Reflections on Collaborating with Specialists Tomoya Kishi (Capcom Co.,Ltd) 1 other 
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13:30 | 14:30 (60min.)      [Session(60min.)] [Session(60min.)]Short sessions: Data mining to improve productivity HITOSHI KIMOTO (Pole To Win Co.,Ltd.) 2 other 
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13:30 | 14:30 (60min.)        [Session(60min.)] [Session(60min.)]Disaster Relief Support Technology Sessions: Infrastructure Hidenori Watanave (Tokyo Metropolitan University) 2 other 
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13:30 | 14:30 (60min.)      [Session(60min.)] [Session(60min.)]It learns from practice! How to use cloud service and point of selection on social application. KAMIYA OSAMU (Internet Initiative Japan Inc.) 
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13:30 | 14:30 (60min.)    [Session(60min.)] [Session(60min.)]Case Study - G-mode., Ltd. 
 Publishing TETRIS for SNS on AWSEiji Takahashi (G-mode Co.,Ltd.) 1 other 
14:50 ~
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14:50 | 15:50 (60min.)    [Session(60min.)] [Session(60min.)]Social games UI production on smart phones in GREE – UI design and animation - Kabasawa Shunsuke (GREE, Inc.) 1 other 
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14:50 | 15:50 (60min.)    [Panel discussion] [Panel discussion]CEDEC AWARDS / sessions' trend / CESA development technology roadmap discussion (GD) Naoto Yoshioka (CEDEC Steering Committee) 2 other 
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14:50 | 15:50 (60min.)        [Session(60min.)] [Session(60min.)]Development and Commercialization of Online Games in Asia Seung Hun LEE (Korea Game Developers Association(KGDA)) 
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14:50 | 15:50 (60min.)    [Session(60min.)] [Session(60min.)]Interactive Sessions Fast Replay & AWARDS Takashi Imagire (CEDEC Steering Committee) 1 other 
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14:50 | 15:50 (60min.)    [Session(60min.)] [Session(60min.)]Sergeant Hatter's software development reform Yoshifumi Ishihata (Sega Corporation) 
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14:50 | 15:50 (60min.)      [Session(60min.)] [Session(60min.)]Masatoshi Matsumiya (Capcom Co.,Ltd) 
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14:50 | 15:50 (60min.)      [Session(60min.)] [Session(60min.)]Short session: Introduction of Build-machines Wataru Tada (NAMCO BANDAI GAMES Inc.) 3 other 
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14:50 | 15:50 (60min.)        [Session(60min.)] [Session(60min.)]Yoshihiro KANAMORI 
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14:50 | 15:50 (60min.)      [Session(60min.)] [Session(60min.)]Norihisa Kuwano (DIGITAL Hearts Co., Ltd.) 1 other 
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14:50 | 15:50 (60min.)        [Session(60min.)] [Session(60min.)]David Helgason (Unity Technologies) 1 other 
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14:50 | 15:50 (60min.)      [Session(60min.)] [Session(60min.)]Atsushi Sakurai (CRI Middleware Co., Ltd.) 
16:30 ~
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16:30 | 17:30 (60min.)    [Session(60min.)] [Session(60min.)]Make the passion to the product – "Danganronpa" tried to be a unique game Yoshinori Terasawa (Spike Co., Ltd.) 1 other 
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16:30 | 17:30 (60min.)    [Session(60min.)] [Session(60min.)]CEDEC CHALLENGE: Lightning GO 9x9 Board AI Matches Final Youichiro Miyake (CEDEC Steering Committee) 2 other 
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16:30 | 17:30 (60min.)    [Panel discussion] [Panel discussion]CEDEC AWARDS / sessions' trend / CESA development technology roadmap discussion (SND) Naohiro Saito (CEDEC Steering Committee) 2 other 
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16:30 | 17:30 (60min.)    [Session(60min.)] [Session(60min.)]CEDEC CHALLENGE: The making of "legend of 3D animators!" Tomisaburo Hashimoto 3 other 
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16:30 | 17:30 (60min.)      [Round table] [Round table]Roundtable for discussing tools which improve game development efficiency and quality. Takashi Kokawa (Sega Corporation) 2 other 
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16:30 | 17:30 (60min.)      [Session(60min.)] [Session(60min.)]Latest Console Game Development Methods with Foucs on Growing Smartphone Market Toshiyuki Nagahara (Sega Corporation) 
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16:30 | 17:30 (60min.)      [Session(60min.)] [Session(60min.)]The fundamental knowledge for game designers in online gaming age Yoshitaro Honjo (DropWave Inc.) 
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16:30 | 17:30 (60min.)    [Session(60min.)] [Session(60min.)]Developing SDK for multi platforms – in case of Power Smash 4 Takashi Hirayama (SEGA Corporation) 
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16:30 | 17:30 (60min.)      [Panel discussion] [Panel discussion]Discuss the issues to develop attractive and easy to play. S3D games Kenji Ono 3 other 
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16:30 | 17:30 (60min.)        [Session(60min.)] [Session(60min.)]Makoto OKABE 
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16:30 | 17:30 (60min.)        [Session(60min.)] [Session(60min.)]Dr. Yasuhiro Araki (Amazon Data Services Japan K.K.) 1 other 
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16:30 | 17:30 (60min.)    [Session(60min.)] [Session(60min.)]NVIDIA PhysX Ver. 3.0 and APEX Masaya Takeshige (NVIDIA ) 1 other 
17:50 ~
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17:50 | 18:50 (60min.)    [Session(60min.)] [Session(60min.)]CEDEC CHALLENGE: This is the miracle one! – One page concept sheet competition, the final. ENDOH Masanobu (CEDEC Steering Committee) 1 other 
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17:50 | 18:50 (60min.)    [Panel discussion] [Panel discussion]CEDEC AWARDS / sessions' trend / CESA development technology roadmap discussion (NW) Takashi Shoji (CEDEC Steering Committee) 2 other 
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17:50 | 18:50 (60min.)          [Session(60min.)] [Session(60min.)]Takuya Sekoguchi (POLYGONMAGIC, INC.) 2 other 
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17:50 | 18:50 (60min.)      [Round table] [Round table]Game AI roundtable at YOKOHAMA Shintaro Minamino (POLYGON MAGIC, INC.) 2 other 
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17:50 | 18:50 (60min.)      [Session(60min.)] [Session(60min.)]A Forecast of Game Hardware until 2015-2018 Hiroshige Goto (フリーランス) 
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17:50 | 18:50 (60min.)      [Panel discussion] [Panel discussion]Game audio in 5 years future – for emotional game audio production Kazuya Takimoto (Capcom Co.,Ltd) 6 other 
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17:50 | 18:50 (60min.)      [Session(60min.)] [Session(60min.)]The overview of Ace Combat: Assault Horizon's visual works Masato Kanno (NAMCO BANDAI Games Inc.) 2 other 
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17:50 | 18:50 (60min.)        [Session(60min.)] [Session(60min.)]Disaster Relief Support Technology Sessions: Developers' Challenge Shumpei Shiraishi 3 other 
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17:50 | 18:50 (60min.)        [Session(60min.)] [Session(60min.)]Takeo Igarashi 3 other 
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17:50 | 18:50 (60min.)    [Session(60min.)] [Session(60min.)]DirectX and the latest graphics techniques Masaya Takeshige (NVIDIA ) 1 other 



















