Sessions

publicPG  

Quite Simple Physics Simulation: The Secrets Of Cloth/Hair Simulation In Dragon's Dogma And Its Extension To Articulated Bodies.

Date  
September 8 (Thu) 14:50 - 15:50
Format  
Session(60min.)
Expected Skill

Interest in game physics.

Ideas Take Away

Implementation details of easy to understand, easy to implement, position / particle based unified system for cloth, soft bodies, rigid bodies, articulated bodies, blended ragdoll, etc.

* The session contents are based on the information provided by the speakers or translated by CEDEC.

  • Masatoshi Matsumiya

    Masatoshi Matsumiya

    Systems and Applications Engineer

    Technology Research and Development Technology Analysis

    Capcom Co.,Ltd