Take your weapon in the fastest way! A case study of middleware integration to in-house engine – immersive sound in “Nazowakuyakata”, a new product for NINTENDO DS -
- Date
- September 7 (Wed) 14:50 - 15:50
- Format
- Session(60min.)
| Expected Skill | (Sorry, English is not available) | 
|---|---|
| Ideas Take Away | (Sorry, English is not available) | 
* The session contents are based on the information provided by the speakers or translated by CEDEC.
- 
 Shinya Okada Audio Producer Audio Design and Production, Osaka Product Development CAPCOM CO.,LTD  Daisuke Nonaka Programmer Software and Engineering 1, Osaka Product Development CAPCOM Co., Ltd.  Kenji Kojima Audio Programmer Audio Design and Production, Osaka Product Development CAPCOM Co., Ltd.  Ryo Gobara Lead Engineer R&D Dept. CRI Middleware Co., Ltd. 













 Sound
 Sound




 Programming
 Programming Visual Arts
 Visual Arts Game Designs
 Game Designs Online
 Online Produce
 Produce Business & Management
 Business & Management Academic
 Academic Non Genre
 Non Genre Overseas
 Overseas Birds of a Feather
 Birds of a Feather

