スケジュール

Home > Scudule

September 1

Keynote Programming Visual Arts Sound
Network Game Designs Produce Mobile
Special Session Oversea Session Roundtable Business&Management
Academic(CEDEC Laboratory)

9:45~11:05

Keynote

Where is the IT heading? - the major players are changing -

Hiroshi Harashima / The University of Tokyo


11:20~12:20

海外トラック

Sponsor Session

 


海外トラック

Motivations of Researchers

Masahiko Inami / Keio University
Hitoshi Matsubara / Future University Hakodate
Haruhiro Katayose / Kwansei Gakuin University
Shoichi Hasegawa / The University of Electro-Communications


海外トラック

What I have learnt from Japan

Chairperson:
Julien Merceron / EIDOS

Panelist:
Jay Wilbur / Epic Games, Inc.


Network

Practical example of MMO game server programming

Kengo Nakajima / Community Engine Inc.


Visual Arts

How to move animals

Katsuya Taniguchi / RHINO STUDIOS INC.


ProgrammingGame Designsアカデミック

The History of Game Development Technologies - From Game Design to AI -

Yoichiro Miyake / FromSoftware,Inc.

Tomoaki Sudou / Digital Content Association of Japan


Visual Arts

Reconsider data making for real-time shader

Hiroyuki Haga / Autodesk Inc.


Mobileネットワーク

i appli online PRG development method - focused on HTTP communication and memory control -

Mitsuaki Uehara、 Atsuhito Machida、 Takeshi Tsuruta/ GAMES ARENA Co., Ltd.


Programming

Tutorial: Introduction to game programming

Takashi Hirayama / SEGA CORPORATION


Produce

Game design for Demon's Soul

Takeshi Kajii / Sony Computer Entertainment Inc

Hidetaka Miyazaki / FromSoftware, Inc


Produce

Build a Level in 60 minutes

Crytek


13:30~14:30

Game Designs

Handling Code and Assets for Huge Projects Using State-of-the-Art SCM

Jason Spangler / Electronic Arts Inc.


Game Designs

Sponsor Session

 


RoundtableGame Designs

Sharing know-how on multiple language GUI

Keiko Kuriki、  Takashi Mori 、  Naima Yamamoto  / SQUARE ENIX CO., LTD.


Game Designs

How to handle game physics

Hiroshi Matsuike、 Tsunemi Takahashi、 Ryosuke Sakurai / Sony Computer Entertainment Inc


Programming

How to eliminate bugs as much as possible

Makoto Ito / SEGA CORPORATION


アカデミック(CEDECラボ)ProgrammingProduce

Progress and Perspective of Motion Capture Technology

Shigeru Kuriyama / Toyohashi University of Technology / Advanced Industrial Science and Technology / Department of Information and Computer Sciences / Digital Human Research Center


ビジュアルアーツ

Reconsider texture baking

Hiroyuki Haga / Autodesk Inc.


Mobile

The possibilities of mobile phone-based online role-playing games - the example of "Role-playing Bomberman Blast"

Makoto Yoshida、 Nachi Sugiyama / HUDSON SOFT CO., LTD.


Programming

Tutorial: Introduction to game programming

Takashi Hirayama / SEGA CORPORATION


ProgrammingAcademic(CEDEC Laboratory)Visual Arts

Image recognition technology and game interface

kentarou suzuki、 Tomokazu Kake / Sony Computer Entertainment Inc.

Naoyuki Onoe、 Atsushi Okubo / Sony Corporation


Produce

Sponsorship Session by Akamai Japan

 


14:50~15:50

Programming

Sponsor Session


Programming

A best practice of business-academia collaboration in the United States

Michelle Macau/ Carnegie-Mellon University
Ray Ray Shen/ Graduate of ETC
Masako Terahara / ETC-Global Japan


ProgrammingVisual Arts

About Soulcalibur Series and visual programming

Yoshihito Iwanaga / NAMCO BANDAI Games Inc.


RoundtableGame Designs

Sharing know-how on multiple language GUI

Keiko Kuriki、 Takashi Mori、 Naima Yamamoto / SQUARE ENIX CO., LTD.


Game DesignsProduce

Theory on game design and produce which created the "Cyber Fugures" - President of Geisha Tokyo Entertainment speaks out -

Taisei Tanaka / Geisha Tokyo Entertainment Inc.


Programming

"Two issues on derivative development" - how to develop main products and how to proceed with derivative development -

Yoshio Shimizu / System Creates Inc.


Visual ArtsProgramming

"Lilpri Yubipuru-himechen" - One more idea for toon rendering.

Hiroto Hayashi、 Kazuhiro Fumoto、 Naoaki Kusakabe / SEGA CORPORATION


MobileProduceGame Designs

How to develop mobile games which earn you 10 million yen per year

Motoyasu Yamada / Spicysoft Corpration.


Programming

Tutorial: Introduction to game graphics programming

Takeshi Yamanouchi / SEGA CORPORATION

Masaya Takeshige / freelance worker


Produce

Form of game

Tatsuya Suzuki / Sony Computer Entertainment Inc

Jun Fujiki / Kyushu University/JSPS


Produce

Mixing character animation and physics with morpheme

NaturalMotion Inc.


16:30~17:30

Programming

Sponsor Session


プログラミング

Implementing Distributed Global Illumination in Unreal Engine 3

Derek Cornish / Epic Games, Inc.


Programming

The process up to functioning DS on Wii - Examples of efforts by platformers and software makers for interesting and new challenges -

Mitsuru Kamiyama / SQUARE ENIX CO., LTD.

Masaru Mitsuyoshi / Nintendo Co.,Ltd.


RoundtableProduce

We don't need any technologies, but we Do need something to be motivated.

Akinari Kaneko / HAL Laboratory, Inc.


Academic(CEDEC Laboratory)Game Designs

AI as Synthesis, AI as Science --- Case Study in RoboCup ---

Itsuki Noda / National Institute of Advanced Industrial Science and Technology


Network

Peer-to-Peer Communication Technology: Large-size data delivery using the BitTorrent protocol

Ryo Sato/ Konami Digital Entertainment Co., Ltd.


Game DesignsProduce

From Casual to Hardcore - Game Design for WORLDWIDE

Hirofumi Motoyama / NAMCO BANDAI Games Inc.


Mobile

New mobile game trend - convergence of communications and entertainment

Yoshikazu Tanaka / GREE,Inc.


Programming

Tutorial: Introduction to game graphics programming

Takeshi Yamanouchi / SEGA CORPORATION

Masaya Takeshige / freelance worker


Produce

Think about how much to spend and how many to buy

hajime kaneko / SHOGAKUKAN MUSIC&DIGITAL ENTERTAINMENT CO.,LTD


Produce

Inertial Motion Capture without cameras; Xsens MVN

Xsens Technologies


17:50~18:50

Programming

Sponsor Session


Academic(CEDEC Laboratory)

International Conference: What is essential difference between Japan and foreign countries on video games

 


Academic(CEDEC Laboratory)Business&Management

University-Industry Research Relationships and Game AI: A Review of the Last 10 Years

Shinji Yamane/ Aoyama Gakuin University


Visual Arts

Character visual work in "Soulcaribur Broken Destiny"

Hideo Yoshie、 Tomoko Imura、 Koushi Watanabe / NAMCO BANDAI Games Inc.


RoundtableProduce

Association to predict popular entertainment in the near future

Taisei Tanaka / Geisha Tokyo Entertainment Inc.


Game DesignsAcademic(CEDEC Laboratory)

Evaluation of content by experimental psychology

Koji Kazai / Kwansei Gakuin University


ProduceGame Designs

What is the next after "Everybody's GOLF (Minna no GOLF)" and "Everybody's Tennis (Minna no Tennis)"?

Daisaku Ikejiri / Sony Computer Entertainment Inc


Mobile

Advice on developing applications to be distributed by Android Market

Daisuke Endo、 Mitsuharu Nishioka / HUDSON SOFT CO., LTD.


Visual Arts

Building UnrealEngine UI

Hikaru Suzuki、 Hiroshi Tomomatsu、 Mitsuru Kawahara / SQUARE ENIX CO., LTD.


ProduceVisual Arts

Development power of Asia

Atsushi Taniguchi / Polyaseetsunited.Inc


Produce

Sponsorship Session by Emergent Game Technologies

 


▲PAGE TOP▲